Published Research Paper - Design and Evaluation of Gravity’s Grip: A VR-based Educational Tool Designed for Novice Users
Experience Education
Beyond Boundaries
Who Are We?
At एवं (Evam), we are currently developing an educational metaverse, which will be enhanced through VR to provide immersive and engaging educational content for students aged 13 to 18. Our focus is on creating an interactive and dynamic learning environment that goes beyond traditional teaching methods..."
Our Work (Always Ongoing)
एवं (Evam) is committed to creating a diverse range of interactive, immersive, and engaging educational content that teaches concepts in various subjects, including the subjects of science, astronomy, physics and human anatomy to name a few.
This project is a constant progress where we thrive to develop new VR educational modules accessible at the Guwahati Planetarium and on Quest store for free. Following are the VR educational modules that are ready-to-use. We constantly develop new VR modules, and update these modules as well.